Posts by DanielPx

    So recently , ive seen alot of people making posts here in the forums and i cant help it but worry cuz i know that half the time , admins cannot really reply immedietly to questions/ban appeals/reports when the maker of the posts expect them to do so , thats why made this post . This post should probably give awareness to people that we have a discord server wherein we can use so we can submit reports and/or ask questions, or maybe asking help from admins on how to do and not do when making ban appeals and stuff . The discord link will be given below , thanks for taking your time in reading this even though 1/2 of the people here probably already knows this, theres still that other half.

    Discord Link: https://discord.gg/2VZEeCj

    Update Notes:


    Additions:


    • Added Wall Clock. [ID 1509]
    • Added ability to mark a location on the map for your friends and show it on the compass. You can customize your waypoint color in the survivor groups menu.
    • Added Projectile_Penetrate_Buildables option for rocket explosions.

    Improvements:


    • Improved map to show arena compactor target circle.

    Fixes:


    • Fixed reload speed multiplier applying opposite to vehicle weaponry.
    • Fixed location names not showing on map.
    • Fixed compass display type in inventory.
    • Fixed insane skins attachment color.

    Development:


    This week I also began more seriously planning the foundation for Unturned 4.x. You might have seen some of this on the forum already, and I'm hoping to have further details to share soon.

    Update Notes:


    Additions:


    • Added Compass and option to always display compass. [ID 1508]
    • Added multiple stages to arena compactor.
    • Added airdrops to arena maps containing every item.
    • Added arena options, max group size and ability to disable static groups.
    • Added max vehicles and animals options.
    • Added September 2017 Workshop Crate #4.
    • Added grenade and tracer examples.

    Improvements:


    • Improved map screen to refresh without reopening.

    Fixes:


    • Fixed cosmetics toggle resetting at arena start.
    • Fixed missing workshop folder.
    • Fixed shadows on transparent text.

    Life Progress:


    The transition to Toronto went well! It's been exciting moving out for the first time and a lot more work than I expected. Mostly everything's settled now aside from some cleaning to do and furniture to get. Thank you for your patience this past month while I was away from the job! I'm hyped to resume work. :)

    Update Notes:


    Additions:


    • Added the aurora borealis to Yukon.
    • Added links to forum and blog.
    • Hawaii - Added new NPCs and quests by Spyjack.
    • Hawaii - Added waterfall audio.

    Improvements:


    • Hawaii - Improved performance near mauna kea.

    Tweaks:


    • Hawaii - Tweaked density of unnecessary effect nodes.

    Fixes:


    • Fixed disabling collision on ice sheets in singleplayer.
    • Fixed a floating sandcastle on PEI.
    • Hawaii - Fixed underwater darkness depth.
    • Hawaii - Fixed rubber banding on haiku stairs.
    • Hawaii - Fixed several NPC and quest issues.
    • Hawaii - Fixed several vehicle issues.

    Busy Busy:


    Thank you for your patience this month while I've been super busy! During the first week I was out in Toronto looking for an apartment, and then on holiday in Italy. The break was a nice change of pace and I'm now refreshed and excited to get back to work! Fortunately we found a great apartment fairly quickly, so this week I've been getting prepared for the move. Over the next few days I'll be driving out to Toronto from Calgary and then setting everything back up there. It's my first time living away from home so it'll also take some time to get furniture and everything.

    Update Notes:


    Additions:


    • Added dynamic snowstorms, options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas.
    • Added weather command which takes none, storm or blizzard as inputs.
    • Added decal importer for custom decal objects. Example in Bundles/Objects/Small/Decals/Test_Auto_Decal.
    • Added ability to translate EconInfo.json by appending language name e.g. EconInfo_Russian.json or adding an EconInfo.json file to your localization's folder for example inside the Russian folder.
    • Added ability to translate keyboard names in /Shared/KeyCodes.dat.
    • Added PSA banner to menu which might be used for time-critical events.
    • Added deadzone volume to level editors.

    Improvements:


    • Improved blending between rainstorms and blizzards.

    Tweaks:


    • Tweaked makeshift vehicle recipe to require a battery and tires.
    • Tweaked upgraded cake to be salvageable.

    Fixes:


    • Fixed using rangefinder while scoped in with off scope quality.
    • Fixed gaps in wall navmesh at German military base.
    • Fixed server restarting after regaining connection to Steam.
    • Fixed clients potentially connecting to server during loading.


    Upcoming Events:


    Through some weird scheduling that shifted things around it's looking like I won't be home for most of August, so the next update will probably be later in the month. Next week on the 3rd I'm off to Toronto to look at apartments for rent, and then several days later leaving to Italy for a holiday. I'll be getting back home on the 22nd. I'm excited - this is my first vacation since I started work on Unturned 2.0! Around the end of August/beginning of September I'll be making the move to Toronto assuming an apartment is found. (Wish me luck!)



    While I'm away I think I'll have a hard time stopping myself from still reading your feedback in the evenings, so in the meantime during the break it'd be nice to give you something to discuss: I've been toying with ideas for 4.0. It's been on my mind recently and already I've got tons of features/improvements/changes I'd love to implement but just aren't possible in 3.0 at this point, and I've been catching up with Unreal Engine 4 considering whether it might be a good match. My hope is that the quality jump from 3.0 to 4.0 would be even bigger than the leap from 2.0 to 3.0 considering how much I've learned over the past 3 years. Note that I have no plans to begin 4.0 yet, and even if we were to go ahead with it there are many more updates to 3.0 planned. What are your thoughts on all this? I'm curious to see your response and especially if you have wishlists for 4.0 - nothing's off the table and if everyone's interested I might put together a new Trello board for 4.0 to group all your suggestions.

    Chapter 1 Verse 3


    A sudden shock came through my mind and then flashbacks came one by one - i noticed that i have seen this lady in one of the flashbacks but i dont remember this event happening at all , and with a slice through the heart , the lady stabbed me with a katana hidden in her back. While falling through the ground - I remember that on every part of my life - somewhere out there - ive met this lady and subsequently - she will kill me ." Oh - ive felt this before , i guess im going to die again - back to start from zero . "


    *News* BREAKING NEWS: Princess Diana and Prince Sam is confirmed to have a baby! For the first time in 5000 years . a baby was born! *News*


    Update Notes:


    Additions:


    • Added Socketwrench for removing tires. [ID 1507]
    • Added ability for ambiance volumes to override fog settings.

    Improvements:


    • Improved workshop download support on the server.

    Tweaks:


    • Tweaked top and bottom of vehicle to count as valid exit points.
    • Tweaked to prevent building inside teleporter chamber.

    Fixes:


    • Fixed buildables attached to vehicles preventing exit.
    • Fixed to prevent entering vehicles whose exits are blocked.
    • Fixed logging out of server while in blocked vehicle.
    • Fixed raining inside Neuschwanstein and sewers.


    Serverside Workshop Content:


    Server operators can now automatically update the workshop content on their servers rather than downloading it manually. To make use of this you can put together a list of workshop file IDs (e.g. [4190, 8265]) and save it in Servers/YourServerID/WorkshopDownloadIDs.json.

    Update Notes:


    Additions:


    • Added Secrets of Neuschwanstein easter egg.
    • Added Prison Warden's Key and ability to lock and unlock cell doors.
    • Added German versions of emergency vehicles.
    • Added support for guns with multiple calibers.
    • Added option for certain areas to have a higher max number of zombies.

    Tweaks:


    • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
    • Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
    • Tweaked Syndicate to look more serious.
    • Tweaked to prevent exiting vehicles when a good exit point isn't found.

    Fixes:


    • Fixed line color of road over dam.
    • Fixed building underneath rocket chamber.
    • Fixed German tree radius inconsistencies.
    • Fixed misplaced water in waterfall cave entrance.
    • Fixed damaging vehicle on busted coalition doors.
    • Fixed scrapping empire blueprint.
    • Fixed (finally) horde beacon difficulty to get set when initially placed.
    • Fixed zombies falling into blast chamber of rocket launch pad.
    • Fixed baking navmesh on extra tall maps.
    • Fixed beta shirt on left-handed characters.
    • Fixed canned food animation cut off.
    • Fixed devkit objects loading after items. Legacy objects didn't have this problem.
    • Fixed Germany analytics.


    Feedback:


    Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.

    Germany Map:


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    The new Germany map is finally here and available to play under the Official maps tab!

    Germany is a new large sandbox survival map trying out several gameplay twists. It's more vertically oriented than any previous map with medium cliffs in the East blending into towering mountains in the West. It's more spaced out than Russia and has increased military presence similar to Washington including Coalition encampments. For the first time the military is using a mix of Military and Ranger grade weaponry. It also makes use of the features I've been adding the past couple months through areas like a submerged town with the most useful loot deepest underwater, cascading waterfalls, a burning crash site with primarily burning zombies, pathfinding for zombies over the city rooftops and quite a few underground locations.


    3 Year Anniversary Event:


    Today marks 3 years together on Steam and Unturned's transition out of Early Access! To celebrate anyone that plays over the next 3 days will have a chance to be dropped the Anniversary Gift Bag and everyone who's helped out over the course of Early Access will receive some special cosmetics!



    These past ~4.5 years have been a crazy journey and I'm very proud to see how far we've come from the first version of Deadzone to Unturned 3.20 now. It's been a pleasure and lots of fun evolving the game this whole time alongside you. It boggles my mind how long some of you have been with me and I can't thank you enough for your support, but a huge thank you nevertheless. This community has changed my life and opened up so many cool opportunities, and I'm incredibly excited looking to the future with all the awesome updates and directions I want to take the game.



    I hope you enjoy the update and as always I'm eagerly awaiting your feedback to improve Germany!



    Update Notes:


    Additions:


    • Added Germany map.
    • Added Swissgewehr. [ID 1488]
    • Added Swissgewehr Magazine. [ID 1490]
    • Added Fighter Jet. [ID 140]
    • Added Dumptruck. [ID 141]
    • Added Prison Transport Truck. [ID 142]
    • Added Eagle. [ID 157]
    • Added Rabbit. [IDs 149-156]
    • Added Beetle. [IDs 158-165]
    • Added many new level editor assets.

    Workshop:


    • Accepted several workshop items into the July 2017 Workshop Crate #3.
    • Accepted many new workshop items to the Stockpile.

    Hello Again,


    I was acutally the one who suggested to Freenex about the garage command needed to be payed

    since i thought it was too overpowered to just garage your cars anywhere without any costs

    [ i tried to search our past messages and i found no evidence of us talking about the command

    needed to be payed , so its either im going crazy or i was just making things up with my mind

    { which is also the same thing } ]


    Thanks,

    DanPx

    I guess we can do some testing with some loyal players out there who are willing to "beta test" the server and with that we can apply some rules as we are going to beta test the server and see the limits of the current ingame mods who are also willing to partake.