Posts by DanielPx

    If anyone is wondering why there isnt an update this week , nelson will be on San Francisco for GDC as quoted below


    Game Developers' Conference:


    I'll be away all next week in San Francisco for GDC, so there won't be an update. With these fixes the game should hopefully be relatively stable however. If you're in the area/attending GDC and would like to meet up let me know!

    So i checked out the kits and saw that Kit Platinum and Diamond has Low Caliber Civilian Ammunition Crates on them but their guns doesnt need the crates , so why include it there?

    ( i dont know where to put this so i just put it on General Discussions , feel free to transfer it if its on the wrong forum section )

    So i went in on my usual freezzer #7 when it says that i should do /new to go to the new server for me to have my stuff back so i did but it says "No Permission" what so ever . then i decided to go to the servers ingame and searched for freezzer #7 and it was nowhere to be found so i then went here and clicked on servers but the IP for the servers links back to PEI Freezzer ENG/EU #1 and not #7

    Patch Notes:


    Additions:


    • Added several minor Hawaii ranger/military/coastguard locations.
    • Added an underwater facility to the deadzone.

    Fixes:


    • Fixed visibility groups affecting volumes on server.
    • Fixed possible object loading mismatch problem.
    • Fixed placing buildables as passenger.
    • Fixed potential problem when vehicles load inside lava.
    • Fixed looking around with infinite sensitivity.
    • Fixed missing space in haiku stairs name.
    • Fixed two stuck spots in cave under farm.
    • Fixed war boat serverside crash.
    • Fixed some colliders on the seaplane.
    • Fixed Hawaii ladder behaviour on servers.
    • Fixed incorrectly rotated Hawaii hospital slots.
    • Fixed Hawaii fences to be destructible.
    • Fixed collision on HawaiiPlatform_Cap.
    • Fixed ladder height on all towers.
    • Fixed shed placement at the track.
    • Fixed all garden fence heights.
    • Fixed vehicle spawn above the facility.
    • Fixed vehicle spawns to use newer table system.
    • Fixed multiple entries to the research facility.

    Game Developers' Conference:


    I'll be away all next week in San Francisco for GDC, so there won't be an update. With these fixes the game should hopefully be relatively stable however. If you're in the area/attending GDC and would like to meet up let me know!

    Update Notes:


    Additions:


    • Added hang gliders.
    • Added war boat, skipper and scrounger vehicles.
    • Added deadzone to Hawaii.
    • Added option to preferences to disable bloom lens dirt.

    Improvements:


    • Improved volcano area on Hawaii.
    • Improved to log asset capitalization differences to errors.

    Tweaks:


    • Tweaked hovercraft skirt, turn radius.
    • Tweaked seaplane bumper size.

    Fixes:


    • Fixed placing storage on drowned vehicles about to despawn.
    • Fixed to properly cleanup buildables on vehicle when despawned.
    • Fixed chart baking and updated Hawaii chart.
    • Fixed closing editor pause menu.
    • Fixed possible bug with devkit dropdowns.
    • Fixed saving kill volume configuration.
    • Fixed naming of several Hawaii objects breaking Linux servers.
    • Fixed placing barricades on a few vehicles.
    • Fixed seaplane tail colliders and removed halos.
    • Fixed coaster seats 3 and 4 to face forward.
    • Fixed colliders and headlight/taillight on fishing boat.
    • Fixed mismatched materials on serveral vehicles.
    • Fixed colliders and incorrect seats in fire truck.
    • Fixed fishing boat boyancy alignment.
    • Fixed hospital vehicle collision and hospital building fortification slots.
    • Fixed spruance fortification slots.
    • Fixed cruiseliner glass transparency.
    • Fixed Industrial_Pipe_Gate serverside collision.
    • Fixed tree stump materials and hitboxes.
    • Fixed lighting on seaweed objects.
    • Fixed clipping on Haiku railings.
    • Fixed ship repair bay fortification slots.
    • Fixed floating phones.
    • Fixed floating/sunken trees and through cave ceilings.
    • Fixed a player spawn underneath the map.
    • Fixed some large terrain holes.
    • Fixed volcano kill volumes to affect vehicles.
    • Fixed helipad at hospital.
    • Fixed objects appearing through facility walls.
    • Fixed floating tables at the memorial.
    • Fixed hang glider spawns.
    • Fixed missing ranger spawns.
    • Fixed coastguard spawns to use newer systems.
    • Fixed audio in dark ambiance caves.

    Hawaii Map:

    487bb15b309e4357b6650ecdb16a5fa01f08284f.png

    Hawaii is Unturned's first Curated map and now available in-game!
    It's been built from the ground up by the following community workshop creators:

    Justin "Gamez2much" Morton
    Terran "Spyjack" Orion
    Alex "Rainz2much" Stoyanov
    Amanda "Mooki2much" Hubler

    If you are enjoying the map and would like to support them consider checking out the new Hawaii Mystery Box!

    View Hawaii Map Mystery Box

    We're trying something a bit different - this past week I've been involved cleaning up and fixing the map, but the continued development remains in their hands (although I will still help with fixes, making sure it fits the artstyle, etc) and they'll be able to upload updates to the map. You can submit your feedback/bug reports to them through the feedback link in the map selection menu.

    Here's the launch post on their team's blog:Hawaii is here!


    Screenshot Contest:


    Thanks for all your submissions - the response was overwhelming! I scanned through a couple thousand and accepted many winners, but unfortunately couldn't cover them all. It's obviously been very popular however, so it will continue through the community screenshots section. I will consider screenshots following the same rules uploaded to Steam with the Screenshot key [default Insert] sorting through the highest upvoted posts and picking winners each week.


    Update Notes:


    Additions:


    • Added Hawaii Map.
    • Added Mysterious Papertrail quest for Commander Laurence.
    • Added all maple structures to structure example package.

    Improvements:


    • Improved screenshot key to upload to Steam, tag location and tag players.

    Fixes:


    • Fixed placing storage on burning vehicles.
    • Fixed loading .asset files from map folders.
    • Fixed loading .content from maps and workshop.
    • Fixed double closing open menus.
    • Fixed baking navmeshes on maps using new terrain.

    Screenshot Contest:


    Edit: The e-mail server seems to have died from all the image attachments, looking into it.



    Are you a survivor with an eye for photography? You're in luck - this week we're running a contest to update Unturned's loading screens! If your screenshot is selected it will be used in the background art and you'll win a special in-game item!



    Requirements:



    • Game running at 1920x1080 resolution
    • Disable HUD - press the home key by default
    • Turn up graphics to ultra for the screenshot
    • Use the screenshot key for 2x resolution - press the insert key by default. The output image will be saved as "Screenshot.png" in your Unturned folder
    • No post-processing mods/image editing

    Send your entry to [email protected] with links to your screenshot(s) and your Steam profile (needed to grant award)!



    Update Notes:


    Additions:


    • Added keybind to take a 2x resolution screenshot. [Default Insert]
    • Added swimming trunks to beach spawns.
    • Added credits screen to main pause menu.
    • Added animated lava object.

    Tweaks:


    • Tweaked vehicles with inconsistent numbers of physical and visual wheels to have invincible tires temporarily.

    Fixes:


    • Fixed a foliage related performance regression.
    • Fixed equipping newly dropped/exchanged items.
    • Fixed non-physical tires appearing dead on client.
    • Fixed unable to use batteries/tires while in safezone.
    • Fixed potential incorrect "not playing on this server" kick.
    • Fixed equipped gear icon showing on display items.
    • Fixed a contradiction in the Russia Mystery Box description.
    • Fixed trees with mismatched client/server collision.

    Vehicle Changes:


    All vehicles now spawn with a battery. The battery charges while the engine is running, and drains down if the headlights/siren are left on with the engine off. If the battery runs out while driving the horn, headlights, taillights and sirens will stop working. If the battery is dead when entering the vehicle the ignition will not function. You can remove the battery in the vehicle context menu, and add one by using a replacement found at mechanics/gas stations.


    Caltrops and weaponry now damage most wheeled vehicles' tires. Handling is significantly impacted by lack of wheels, but they can be replaced by attaching a new tire found at mechanics/gas stations.


    Update Notes:


    Additions:


    • Added Vehicle Battery. [ID 1450]
    • Added battery charge required to use headlights/sirens/horn.
    • Added ability to steal vehicle battery to disable ignition.
    • Added Car Tire. [ID 1451]
    • Added ability for weapons and caltrops to damage car tires.
    • Added Use_Water_Height_Transparent_Sort flag for transparent objects above/below water.
    • Added death cause option to kill volumes.
    • Finished most of the Hawaii cosmetics/skins.

    Improvements:


    • Improved loading screens to pick random image from and map /Screenshots folder.
    • Improved server info screen to show gamemode.

    Tweaks:


    • Tweaked "passive" NPC pose to keep gun in safety.

    Fixes:


    • Fixed closing doors/gates on self.
    • Fixed red racecar wrong color.
    • Fixed copying kill volumes.

    Update Notes:


    Additions:


    • Added mesh/tree/object painting brush to foliage tool.
    • Added sea level water volume option to disable puddles underneath.
    • Added water volume type option for dirty/salty/clean refills.
    • Added option to preview affected coordinates to landscape tool.
    • Added foliage volume options to block specific foliage types.

    Improvements:


    • Improved landscape tool to use inspector and support config undo/redo.
    • Improved to cull large water volume surfaces as multiple tiles.
    • Improved multiple/single enum inspector, added InspectableEnum attribute.
    • Updated to Steamworks 1.39.
    • Updated to Unity 5.5.1f1.

    Tweaks:


    • Tweaked equipped Steam items to show a gear icon.
    • Tweaked to ignore econ ticket until fixed.

    Fixes:


    • Fixed several missing example object bundles.
    • Fixed potential problem loading game mode.
    • Fixed level to save objects by GUID.

    Foliage Brush:


    You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.